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Soul City: Lighting Study

My first lighting study and my first time using Unreal Engine.

I used the free asset bundle "Soul: City" provided in the Epic Store to set up my own scene and light it for night time.

I worked only with static or stationary Pointlights, Exponential Height Fog and Lens Flares within the Post Processing Volume to try and achieve a Cyberpunk like look. The lens flare is set up to an intensity of 3 for artistic reasons and would be set to an intensity of one for an actual game.